For example, a paladin could not be both a hospitaler and an undead scourge since they both modify the smite evil class feature and both replace the aura of justice class feature. A paladin could, however, be both an undead scourge and a warrior of the holy light, since none of their new class features replace the same core class feature. Archetypes are a quick and easy way to specialize characters of a given class, adding fun and flavorful new abilities to already established adventurers.
Characters may take more than one archetype if they meet the requirements. Shop the Open Gaming Store!
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Add one spell known from the sorcerer spell list. This spell must be at least one level below the highest spell level the sorcerer can cast. This spell must have the curse, evil, or pain descriptor, and be at least one level below the highest spell level the sorcerer can cast. This spell must be at least one level below the highest spell level the sorcerer can cast, and must have the fire descriptor. Choose a bloodline power from the elemental fire bloodline or the efreeti bloodline that the sorcerer can use. Choose acid, cold, electricity, or fire damage.
Choose a bloodline power from the djinni or elemental air bloodline that the sorcerer can use.
The sorcerer must possess the applicable power to select these bonuses. Choose a new spell in place of one your already know.
You cannot swap any spell gained from your bloodline. One use of this ability per day for every three times you select this option.
The Sorcerer's Scourge (Sorcerer's Path, book 5) by Brock E Deskins
Dragon Drinker. Eldritch Scrapper.
False Priest. Mongrel Mage. Sorcerer of Sleep. Stone Warder. That being said, two resistances is nice, especially if you anticipate fighting lots of dragons, elementals, or magic users in your campaign. Yeah, i made a mistake making a silver dragonborn sorcerer.
Trying to make him a ice based sorcerer and didn't realize untill i finished making him and got him up a few levels that he would get cold resistance although he had it already. Anyway, he's one of my favorite characters and am using tons of the homebrew content here. Hero, if you still believe in a brighter future, hold in your heart a thorn that can pierce all doubt.
I find that red and gold dragonborn make great sorcerers. Fire-themed spells were almost MADE for the class. Devious serpent folk devoid of compassion, yuan-ti manipulate other creatures by arousing their doubts, evoking their fears, and elevating and crushing their hopes. From remote temples in jungles, swamps, and deserts, the yuan-ti plot to supplant and dominate all other races and to make themselves gods.
Certainly food for thoughts there. One of my favorites is a Half-Drow. They are the same as a half elf, but you trade the two skill proficiencies for Drow Magic. That's one cantrip and two spell slots.
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Plus you can cast the two learned spells using sorcerer spell slots. I feel like people are not respecting halfling's lucky ability enough. Plus Cha and Dex Boost. The only down side is the move speed of 25 instead of I am probably bias tho. By RAW, if I were a wizard with magic initiate bard for Faerie Fire, would I be able to cast the bard spell with my wizard spell slots after I already used the free slot from magic initiate?
Hopefully the high con saves will keep his spells going. But this hill dwarf might just survive to see higher levels. With the new Divine and Shadow Souls, Aasimar sorcerers are going to have a fair amount of mileage- charisma base, gish potential with fallen, strong flavor and etc.
If i'm remembering correctly, it should be a really good way of playing an ascending angel type character- take subtle spell and stare at someone raining down holy fire from above with your angel wings from divine soul or be fallen and jaunt between shadows, a nefarious fallen angel. Sign In Register. An eBook version of this title already exists in your shopping cart.
The Sorcerer's Scourge : The Sorcerer's Path Book 5
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